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package main
import (
"bytes"
"crypto/sha256"
"encoding/base64"
"flag"
"fmt"
"image"
"image/color"
"image/png"
"os"
)
// OptimizedIdenticon with indexed colors for smaller file sizes
type OptimizedIdenticon struct {
source []byte
size int
}
// NewOptimizedIdenticon creates a generator with indexed colors
func NewOptimizedIdenticon(source []byte) *OptimizedIdenticon {
return &OptimizedIdenticon{
source: source,
size: 256,
}
}
// NewOptimizedIdenticonWithSize creates a generator with custom size
func NewOptimizedIdenticonWithSize(source []byte, size int) *OptimizedIdenticon {
return &OptimizedIdenticon{
source: source,
size: size,
}
}
// getBit returns the n-th bit (0-indexed) from source
func (identicon *OptimizedIdenticon) getBit(n int) bool {
if len(identicon.source) == 0 || n < 0 {
return false
}
byteIndex := n / 8
bitIndex := n % 8
if byteIndex >= len(identicon.source) {
return false
}
return (identicon.source[byteIndex]>>bitIndex)&1 == 1
}
// getByte returns the n-th byte, wraps around if needed
func (identicon *OptimizedIdenticon) getByte(n int) byte {
if len(identicon.source) == 0 {
return 0
}
return identicon.source[n%len(identicon.source)]
}
// getColorIndices returns color indices for indexed version
func (identicon *OptimizedIdenticon) getColorIndices() (primaryIndex, secondaryIndex, bgIndex uint8) {
if len(identicon.source) < 32 {
return 0, 1, 2
}
// Primary color index (4 bits → 16 colors)
primaryIndex = 0
for i := 0; i < 4; i++ {
if identicon.getBit(248 + i) {
primaryIndex |= 1 << i
}
}
primaryIndex %= 16
// Secondary color index (4 bits → 16 colors)
secondaryIndex = 0
for i := 0; i < 4; i++ {
if identicon.getBit(244 + i) {
secondaryIndex |= 1 << i
}
}
secondaryIndex %= 16
// Background choice (2 bits → 4 options)
bgChoice := 0
for i := 0; i < 2; i++ {
if identicon.getBit(252 + i) {
bgChoice |= 1 << i
}
}
bgIndex = uint8(bgChoice % 3) // 0, 1, or 2
return primaryIndex, secondaryIndex, bgIndex
}
// generatePixelPattern generates 5x5 symmetric pixel grid
func (identicon *OptimizedIdenticon) generatePixelPattern() ([]bool, []bool) {
primary := make([]bool, 25)
secondary := make([]bool, 25)
// Use bits 0-14 for primary pattern
bitIndex := 0
for row := 0; row < 5; row++ {
for col := 0; col < 3; col++ {
paint := identicon.getBit(bitIndex)
bitIndex++
ix := row*5 + col
mirrorIx := row*5 + (4 - col)
primary[ix] = paint
primary[mirrorIx] = paint
}
}
// Use bits 15-29 for secondary pattern
for row := 0; row < 5; row++ {
for col := 0; col < 3; col++ {
paint := identicon.getBit(bitIndex)
bitIndex++
ix := row*5 + col
mirrorIx := row*5 + (4 - col)
secondary[ix] = paint
secondary[mirrorIx] = paint
}
}
return primary, secondary
}
// createPalette creates an optimized palette with only necessary colors
func createPalette(primaryIdx, secondaryIdx, bgIdx uint8, darkMode bool) color.Palette {
// Optimized color palettes - only 16 colors per palette
primaryPalette := []color.Color{
color.RGBA{0x00, 0xbf, 0x93, 0xff}, // turquoise
color.RGBA{0x2d, 0xcc, 0x70, 0xff}, // mint
color.RGBA{0x42, 0xe4, 0x53, 0xff}, // green
color.RGBA{0xf1, 0xc4, 0x0f, 0xff}, // yellowOrange
color.RGBA{0xe6, 0x7f, 0x22, 0xff}, // brown
color.RGBA{0xff, 0x94, 0x4e, 0xff}, // orange
color.RGBA{0xe8, 0x4c, 0x3d, 0xff}, // red
color.RGBA{0x35, 0x98, 0xdb, 0xff}, // blue
color.RGBA{0x9a, 0x59, 0xb5, 0xff}, // purple
color.RGBA{0xef, 0x3e, 0x96, 0xff}, // magenta
color.RGBA{0xdf, 0x21, 0xb9, 0xff}, // violet
color.RGBA{0x7d, 0xc2, 0xd2, 0xff}, // lightBlue
color.RGBA{0x16, 0xa0, 0x86, 0xff}, // turquoiseIntense
color.RGBA{0x27, 0xae, 0x61, 0xff}, // mintIntense
color.RGBA{0x24, 0xc3, 0x33, 0xff}, // greenIntense
color.RGBA{0x1c, 0xab, 0xbb, 0xff}, // lightBlueIntense
}
secondaryPalette := []color.Color{
color.RGBA{0x34, 0x49, 0x5e, 0xff}, // darkBlue
color.RGBA{0x95, 0xa5, 0xa5, 0xff}, // grey
color.RGBA{0xd2, 0x54, 0x00, 0xff}, // brownIntense
color.RGBA{0xc1, 0x39, 0x2b, 0xff}, // redIntense
color.RGBA{0x29, 0x7f, 0xb8, 0xff}, // blueIntense
color.RGBA{0x8d, 0x44, 0xad, 0xff}, // purpleIntense
color.RGBA{0xbe, 0x12, 0x7e, 0xff}, // violetIntense
color.RGBA{0xe5, 0x23, 0x83, 0xff}, // magentaIntense
color.RGBA{0x27, 0xae, 0x61, 0xff}, // mintIntense
color.RGBA{0x24, 0xc3, 0x33, 0xff}, // greenIntense
color.RGBA{0xd9, 0xd9, 0x21, 0xff}, // yellowIntense
color.RGBA{0xf3, 0x9c, 0x11, 0xff}, // yellowOrangeIntense
color.RGBA{0xff, 0x55, 0x00, 0xff}, // orangeIntense
color.RGBA{0x1c, 0xab, 0xbb, 0xff}, // lightBlueIntense
color.RGBA{0x23, 0x23, 0x23, 0xff}, // lightBlackIntense
color.RGBA{0x7e, 0x8c, 0x8d, 0xff}, // greyIntense
}
// Background colors based on mode
lightBackgrounds := []color.Color{
color.RGBA{255, 255, 255, 255}, // white
color.RGBA{243, 245, 247, 255}, // light gray 1
color.RGBA{236, 240, 241, 255}, // light gray 2
color.RGBA{0, 0, 0, 0}, // transparent (position 3)
}
darkBackgrounds := []color.Color{
color.RGBA{30, 30, 30, 255}, // dark gray
color.RGBA{45, 62, 80, 255}, // dark blue
color.RGBA{57, 57, 57, 255}, // dark gray 2
color.RGBA{0, 0, 0, 0}, // transparent (position 3)
}
// Palette in exact order:
// 0: Background
// 1: Primary color
// 2: Secondary color
// 3: Transparent (optional)
palette := make(color.Palette, 0, 4)
// Background first
if darkMode {
palette = append(palette, darkBackgrounds[bgIdx])
} else {
palette = append(palette, lightBackgrounds[bgIdx])
}
// Then primary and secondary colors
palette = append(palette,
primaryPalette[primaryIdx],
secondaryPalette[secondaryIdx],
color.RGBA{0, 0, 0, 0}, // transparent as last option
)
return palette
}
// Generate48x48ForFace creates a 48x48 pixel image specifically for Face headers
func (identicon *OptimizedIdenticon) Generate48x48ForFace(transparent bool) *image.Paletted {
const (
size = 48
spriteSize = 5
pixelSize = 6 // 48/8 = 6
margin = (size - pixelSize*spriteSize) / 2 // = 9
)
// Determine color indices
primaryIdx, secondaryIdx, bgIdx := identicon.getColorIndices()
// For transparent background, set bgIdx to 3 (transparent)
if transparent {
bgIdx = 3
}
// Palette for export (always light mode for better compatibility)
palette := createPalette(primaryIdx, secondaryIdx, bgIdx, false)
// Create image
img := image.NewPaletted(image.Rect(0, 0, size, size), palette)
// Fill background
bgIndex := uint8(0)
if transparent {
bgIndex = 3 // transparent
}
for i := 0; i < size; i++ {
for j := 0; j < size; j++ {
img.SetColorIndex(j, i, bgIndex)
}
}
primaryPixels, secondaryPixels := identicon.generatePixelPattern()
// Secondary pixels (index 2)
for row := 0; row < spriteSize; row++ {
for col := 0; col < spriteSize; col++ {
if secondaryPixels[row*spriteSize+col] {
x := col*pixelSize + margin
y := row*pixelSize + margin
for py := y; py < y+pixelSize; py++ {
for px := x; px < x+pixelSize; px++ {
if px < size && py < size {
img.SetColorIndex(px, py, 2)
}
}
}
}
}
}
// Primary pixels (index 1)
for row := 0; row < spriteSize; row++ {
for col := 0; col < spriteSize; col++ {
if primaryPixels[row*spriteSize+col] {
x := col*pixelSize + margin
y := row*pixelSize + margin
for py := y; py < y+pixelSize; py++ {
for px := x; px < x+pixelSize; px++ {
if px < size && py < size {
img.SetColorIndex(px, py, 1)
}
}
}
}
}
}
return img
}
// GenerateForExportOptimized for indexed export (256x256)
func (identicon *OptimizedIdenticon) GenerateForExportOptimized(transparent bool) *image.Paletted {
const (
spriteSize = 5
)
pixelSize := identicon.size / 8
margin := (identicon.size - pixelSize*spriteSize) / 2
// Determine color indices
primaryIdx, secondaryIdx, bgIdx := identicon.getColorIndices()
// For transparent background, set bgIdx to 3 (transparent)
if transparent {
bgIdx = 3
}
// Palette for export (always light mode for better compatibility)
palette := createPalette(primaryIdx, secondaryIdx, bgIdx, false)
// Create image
img := image.NewPaletted(image.Rect(0, 0, identicon.size, identicon.size), palette)
// Fill background
bgIndex := uint8(0)
if transparent {
bgIndex = 3 // transparent
}
for i := 0; i < identicon.size; i++ {
for j := 0; j < identicon.size; j++ {
img.SetColorIndex(j, i, bgIndex)
}
}
primaryPixels, secondaryPixels := identicon.generatePixelPattern()
// Secondary pixels (index 2)
for row := 0; row < spriteSize; row++ {
for col := 0; col < spriteSize; col++ {
if secondaryPixels[row*spriteSize+col] {
x := col*pixelSize + margin
y := row*pixelSize + margin
for py := y; py < y+pixelSize; py++ {
for px := x; px < x+pixelSize; px++ {
if px < identicon.size && py < identicon.size {
img.SetColorIndex(px, py, 2)
}
}
}
}
}
}
// Primary pixels (index 1)
for row := 0; row < spriteSize; row++ {
for col := 0; col < spriteSize; col++ {
if primaryPixels[row*spriteSize+col] {
x := col*pixelSize + margin
y := row*pixelSize + margin
for py := y; py < y+pixelSize; py++ {
for px := x; px < x+pixelSize; px++ {
if px < identicon.size && py < identicon.size {
img.SetColorIndex(px, py, 1)
}
}
}
}
}
}
return img
}
func main() {
// CLI flags
input := flag.String("input", "", "Input text (username|email|pubkey)")
size := flag.Int("size", 48, "Image size (48 or 256)")
transparent := flag.Bool("transparent", true, "Transparent background")
outputFormat := flag.String("format", "base64", "Output format: base64, dataurl, or png")
outputFile := flag.String("output", "", "Output file (for png format)")
hash := flag.String("hash", "", "Direct SHA256 hash (hex) instead of input")
flag.Parse()
// Validate input
if *input == "" && *hash == "" {
fmt.Fprintln(os.Stderr, "Error: -input or -hash required")
fmt.Fprintln(os.Stderr, "Usage: identicons-cli -input 'username|email|pubkey' [-size 48|256] [-transparent] [-format base64|dataurl|png] [-output file.png]")
os.Exit(1)
}
// Generate hash
var hashBytes []byte
if *hash != "" {
// Use provided hash (hex string)
fmt.Sscanf(*hash, "%x", &hashBytes)
if len(hashBytes) != 32 {
fmt.Fprintln(os.Stderr, "Error: hash must be 32 bytes (64 hex chars)")
os.Exit(1)
}
} else {
// Hash the input
h := sha256.Sum256([]byte(*input))
hashBytes = h[:]
}
// Generate identicon
var img *image.Paletted
if *size == 48 {
identicon := NewOptimizedIdenticonWithSize(hashBytes, 48)
img = identicon.Generate48x48ForFace(*transparent)
} else if *size == 256 {
identicon := NewOptimizedIdenticonWithSize(hashBytes, 256)
img = identicon.GenerateForExportOptimized(*transparent)
} else {
fmt.Fprintln(os.Stderr, "Error: size must be 48 or 256")
os.Exit(1)
}
// Encode to PNG
var buf bytes.Buffer
encoder := png.Encoder{
CompressionLevel: png.BestCompression,
}
if err := encoder.Encode(&buf, img); err != nil {
fmt.Fprintln(os.Stderr, "Error encoding PNG:", err)
os.Exit(1)
}
// Output based on format
switch *outputFormat {
case "base64":
// Output base64 only (for Face header)
b64 := base64.StdEncoding.EncodeToString(buf.Bytes())
fmt.Print(b64)
case "dataurl":
// Output data URL (for web)
b64 := base64.StdEncoding.EncodeToString(buf.Bytes())
fmt.Printf("data:image/png;base64,%s", b64)
case "png":
// Output PNG file
if *outputFile == "" {
fmt.Fprintln(os.Stderr, "Error: -output required for png format")
os.Exit(1)
}
if err := os.WriteFile(*outputFile, buf.Bytes(), 0644); err != nil {
fmt.Fprintln(os.Stderr, "Error writing PNG:", err)
os.Exit(1)
}
fmt.Fprintf(os.Stderr, "PNG saved to %s (%d bytes)\n", *outputFile, buf.Len())
default:
fmt.Fprintln(os.Stderr, "Error: format must be base64, dataurl, or png")
os.Exit(1)
}
}
|